Update, 21 Feb: Clarified how tables will be allocated
Update, 9 Feb: Clarification of pre-set terrain generation rules.
Update, 2 Feb: Umpire/list checker Confirmed, DBMM v1.0 rules confirmed
Update, 19 Jan: Date Confirmed Location: Gamers World, Jervis St, Dublin. For map see http://gamersworlddublin.com/ Umpire/List-checker: Thomas Arnfelt, send him an email via the contact form (http://iworg.com/contact) List deadline: Feb 14th Cost:15euro for RINIWA members or overseas visitors, 17euro for non-members.
For 2010 we will move to a 1-day format with 3 x 325AP rounds of DBMM played on 200AP sized tables (120x80cm) with pre-set terrain.
DBMM v1.0 rules and 31 March 2009 Commentary will be used
It is an open event so any army list can be used.
Book IV armies must use the draft of BkIV from the 10th December 2009 (see link below).
DBM200 deployment rules will be used (distances from edges etc).
The preset terrain will not be published beforehand but will consist of tables laid out in a ratio of 1 open, 2 medium, 1 dense terrain generated according to the DBMM200 Terrain rules.
A dense board will be one where the nominal "defender" has maximised Difficult Going (DGo) and the nominal "attacker" has put down a river/sea/WW or a 1FE piece of DGo to protect their flank.
A medium board will have the "defender" pick a mix of DGo/Rough going (Rgo) and the "attacker" takes Good Going (GGo) and/or Rd
An open board is one where the "defender" picked GGo and/or Rd and the attacker picked RGo/DGo/Rv
The boards will all be numbered. The top table game will be randomly allocated to one of the boards and move down from this board to the highest numbered board that the leading player has not yet played on. The subsequent games will be allocated sequentially, wrapping around to table 1 on reaching the last table, with no regard to later players having played on boards before.
The defender will choose their preferred side of the board
The game will take place in the defender's climate and weather and time of day are determined normally, although they may be ignored if both players agree to do so.
All games will be 2.5 hours +/- 10 mins as determined by the umpire.
Game end procedure: when the umpire calls time, all players immediately stop play and proceed to the end phase of the current bound, determine if any commands have been disheartened or broken and if any army has broken and then determine scores.
Base-mats and pre-set terrain will be provided.
The draw will be a seeded swiss based on the current DBMM glicko ratings (http://www.dbmm.org.uk/rankings/). As far as possible, no players from the same region will be drawn against each other in the first round.
In the case of tied scores for podium positions, then the first tie-break will be scores in a mutual game and then sum of opponent's scores and finally random.
No traveling player will be asked to take a bye.
10.15 - 12.45 Game 1
12.45 - 1.15 Lunch - NB tight!
1.15 - 3.45 Game 2
4.00 - 6.30 Game 3