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Credits

Introduction

Character Generation

- Style of Play
- Basic Characteristics
- Derived Values
- Skills
- Characterisation
- SKILL LIST

The Skill System

- Basics
- Options
- Opposed Rolls

Archetypes

- General Guidelines
- Player Archetypes
- Undercover Cop
- Killer
- Criminal
- NPC Archetypes

Combat

- Overview
- Combat Rounds
- Movement
- Damage
- Weapon Damage Values
- Minor Characters
- Central Characters
- Medical Crisis Resolution
- Toughness
- Increasing Damage
- Firearms
- Rate of Fire
- * Auto
- Shotguns
- Range
- * Movement
- Reloading
- Flak Jackets
- Unarmed and Melee Combat
- Martial Arts
- Medical Attention
- First Aid
- Healing

Honour

- Gaining Honour
- Using Honour Points
- Losing Honour
- Players "Without Honour"
- Advice for Referees

The Raid: An Introductory Scenario

- Background
- Player Backgrounds
- Scene One - The Warehouse
- Scene Two - The Robbery
- Scene Three - The Getaway
- Scene Four - The Surprise

Variant Settings

- Suggestions for a Western Setting
- Example Western Player Archetypes
- NPC Archetypes
- Skill List

Filmography

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