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Credits
Introduction
What is Role-Playing?
1: Character Generation
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Basic Attribute
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Skills
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Skill List
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Character Completion
2: The Skill System
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Tasks
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Criticals
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Opposed Rolls
3: Combat Basics
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Combat Rounds
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Order of Combat
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Movement
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Panic
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Damage
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Damage and Hit Locations
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Limb Disabling
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Criticals Hits in Combat
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Damage Effects
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Armour and Barriers
4: Firearm Combat
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Range
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To Hit procedure
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To Hit modifiers
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Rate of Fire
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Shotguns
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Reloading
5: Melee Combat
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Attack and Defence
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Hit Locations
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Damage
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Opponent Unaware
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Clever Move
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Thrown Weapons
6: Additional Combat Rules
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Explosions
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Grenades
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Designing Firearms
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Example Firearms
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Example Melee Weapons
7: Miscellaneous
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Healing
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First Aid
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Wound Stabilisation
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Death
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Other Ways to Die
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Non-Player Characters
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Character Experience
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