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Credits
INTRODUCTION
CHARACTER GENERATION
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Point Based Attribute Generation
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Character Age
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Quick Skill Purchase
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Personalised Skill Bases
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Initial Wealth and Salary
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Salary
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Losing your job
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Wealth
SKILL SYSTEM
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Advanced Skill List
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Calculating DL
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Skill Descriptions
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Skill List
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Team Tasks
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Extended Tasks
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Step 1: Decide on Task Difficulty
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Step 2: Define the Scale of the Task
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Step 3: Perform the Task
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Research skill
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The Internet
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Roleplaying out the Rolls
COMBAT
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Firearms
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Scopes
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Extra Damage for Aimed Shots
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AutoBurst Weapons
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Heavy Weapons for STOCS lite
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Heavy Weapons Use
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Anti Tank Guided Weapons
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Grenades
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Range Effects on Damage of Heavy Weapons
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Automatic Fire with Heavy Weapons
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Types of Heavy Weapons Rounds
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APDS and APFSDS rounds
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HE High Explosive rounds
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HEAT rounds
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Smoke rounds
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White Phosphorous rounds
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Chemical rounds
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Demolitions
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Explosive Blast Values
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Example Heavy Weapons
ARCHAIC COMBAT
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Bow Weapons
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Shields
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Archaic Armour
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New Melee Weapons
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Example Melee Weapons
WOUNDS AND HEALING
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Damage
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Disability Level
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Damage and Locations
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Limb Disabling
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Criticals
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Armour and Barriers
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Resolving Damage Effect
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Wound Stabilisation
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Increased Lethality
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Death
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Healing
VEHICLES
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Vehicles for Transport
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Vehicles in Combat
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Rating Vehicles
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Vehicle Movement
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Shooting at and from Vehicles
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Called Shots
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Resolving Hits on Vehicles
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Crash Checks
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Chase Scenes
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Setting the Scene
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Chase Scene Combat Rounds
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Range Band Movement
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Ramming
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Example Military Vehicles
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Example Aircraft
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Example Civilian Vehicles
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Weapon Stabilisation
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Converting Vehicles to STOCS lite
MISCELLANEOUS
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Interacting with the Environment
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Hostile Environments
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Encumbrance
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Exhaustion
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Animals in STOCS lite
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Horses as Mounts
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Character Experience
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Improving Character Skills
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Improving Character Attributes
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Using Experience Points During Play
MAGIC
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Magical Skills
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Magic Points
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Defining Magical Effects
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Using Magical Abilities
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Criticals
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Variable Magic Point Use
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Permanence
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Rituals