Back

Credits

INTRODUCTION

CHARACTER GENERATION

- Point Based Attribute Generation
- Character Age
- Quick Skill Purchase
- Personalised Skill Bases
- Initial Wealth and Salary
- Salary
- Losing your job
- Wealth

SKILL SYSTEM

- Advanced Skill List
- Calculating DL
- Skill Descriptions
- Skill List
- Team Tasks
- Extended Tasks
- Step 1: Decide on Task Difficulty
- Step 2: Define the Scale of the Task
- Step 3: Perform the Task
- Research skill
- The Internet
- Roleplaying out the Rolls

COMBAT

- Firearms
- Scopes
- Extra Damage for Aimed Shots
- AutoBurst Weapons
- Heavy Weapons for STOCS lite
- Heavy Weapons Use
- Anti Tank Guided Weapons
- Grenades
- Range Effects on Damage of Heavy Weapons
- Automatic Fire with Heavy Weapons
- Types of Heavy Weapons Rounds
- APDS and APFSDS rounds
- HE High Explosive rounds
- HEAT rounds
- Smoke rounds
- White Phosphorous rounds
- Chemical rounds
- Demolitions
- Explosive Blast Values
- Example Heavy Weapons

ARCHAIC COMBAT

- Bow Weapons
- Shields
- Archaic Armour
- New Melee Weapons
- Example Melee Weapons

WOUNDS AND HEALING

- Damage
- Disability Level
- Damage and Locations
- Limb Disabling
- Criticals
- Armour and Barriers
- Resolving Damage Effect
- Wound Stabilisation
- Increased Lethality
- Death
- Healing

VEHICLES

- Vehicles for Transport
- Vehicles in Combat
- Rating Vehicles
- Vehicle Movement
- Shooting at and from Vehicles
- Called Shots
- Resolving Hits on Vehicles
- Crash Checks
- Chase Scenes
- Setting the Scene
- Chase Scene Combat Rounds
- Range Band Movement
- Ramming
- Example Military Vehicles
- Example Aircraft
- Example Civilian Vehicles
- Weapon Stabilisation
- Converting Vehicles to STOCS lite

MISCELLANEOUS

- Interacting with the Environment
- Hostile Environments
- Encumbrance
- Exhaustion
- Animals in STOCS lite
- Horses as Mounts
- Character Experience
- Improving Character Skills
- Improving Character Attributes
- Using Experience Points During Play

MAGIC

- Magical Skills
- Magic Points
- Defining Magical Effects
- Using Magical Abilities
- Criticals
- Variable Magic Point Use
- Permanence
- Rituals